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Files / Working Papers

Journal of Economic Geography : Geographies of scope: an empirical analysis of entertainment, 1970–2000

The geographic clustering of economic activity has long been understood in terms of economies of scale across space. This paper introduces the construct of geographies of scope, which we argue is driven by substantial, large-scale geographic concentrations of related skills, inputs and capabilities. We examine this through an empirical analysis of the entertainment industry across US metropolitan areas from 1970 to
2000.

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April 16, 2014
Files / Working Papers

China’s Development Disconnect

China is currently seeking to transform its economic structure from a traditional industrial to a more innovative, human-capital driven, and knowledge-based economy. Our research examines the effects of three key factors on Chinese regional development in an attempt to gauge to what degree China has transformed from an industrial to a knowledge-based economy, based on higher
levels of (1) technology and innovation, (2) human capital and knowledge/professional/creative
occupations, and (3) factors like tolerance, universities, and amenities which act on the flow of the first two. We employ structural equation models to gauge the effects of these factors on the economic performance of Chinese regions. Our research generates four key findings.

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April 16, 2014
Files / Working Papers

Industry and Innovation : Creative Jobs, Industries and Places

This special issue publishes some of the interesting work that is going on within the creative economy research field. This concept of the creative economy has been the focus of our own
research for more than a decade. The most fundamental level building block of the creative economy is, of course, creative individuals. Richard Florida’s The Rise of the Creative Class
(2002) illustrated that every single human being has creative potential, and discussed the economic value of such creative individuals for innovation in industry. At the industry level,
“creative industries” has been the terminology to describe industries where individual creativity is systematically harnessed to achieve high levels of innovation, namely, high-tech industries with a high R&D or programming component, as well as cultural industries such as
entertainment or design (Caves, 2000; Throsby, 2001; Hesmondhalgh, 2002).

admin
April 16, 2014